Author Topic: Pathfinder/Ponyfinder Test Run: Road to War  (Read 1201 times)

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Offline Shadow

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #120 on: December 04, 2016, 11:40:52 pm »
FOR CLAIR and IRON: The two of you just listen and watch as everyone gets into their respective positions.

FOR EMBER and HEX: Before you sneak around, Midnight stops you both. "We'll shoot, and then you'll both drop down." she says before letting you continue. Both of you sneak your way to your positions directly above the two guards on the ledge. Neither guard notices as you sneak around, both of them seemingly oblivious to your presence.

FOR ALL: Everyone is now in position. Ember and Hex above the two ponies, and True Aim and Midnight have their weapons trained on the two guards. A few moments pass before both True Aim and Midnight fire their weapons. True Aim firing his shortbow and Midnight firing her revolver. Both shots strike true on their targets. Both hits deal a ton of damage to both guards and they are both very weak.

True Aim fires at Bandit 1
Shortbow attack: 1d20+7 = 27
Shortbow damage: 1d4*3 = 12

Midnight fires at Bandit 2
Revolver arrack: 1d20+6 = 26
Revolver damage: 1d8*4 = 16

I need both Hex and Ember to both make an acrobatics check, then I need you to make your attack roll as normal.

« Last Edit: December 04, 2016, 11:50:05 pm by Shadow »
You will never see me, but I am always here. I am the voice of the people, but you can never hear me. I am everywhere and nowhere. You may think you can find me, but you can't. I'm on a mission for the people, I am their voice, I am them, I am Shadow, I am the People's Benefactor.

Offline Thyme

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #121 on: December 11, 2016, 12:35:56 pm »
Ember nods to Midnight and starts creeping along the path down into the mine. She'd been a little worried at the start that her armor would give her away, but she manages to prevent any obvious clattering as her and Hex make their way around to stand above the guards. She draws her rapier as True Aim and Midnight take aim, and when they take their shots she leaps off the side of the path without any hesitation. She drops the twenty feet to the floor, landing just in front of one of the bandits and easily keeping her balance. She spins around and runs him through, and he drops to the ground without a struggle. She turns to the other bandit in case Hex hasn't managed to finish him off, though it takes her a moment to pull the sword free from the fallen guard.

Stealth 1d20+1=21
Acrobatics 1d20+6=23
Rapier vs AC 1d20+7=25
Critical Confirmation 1d20+7=13
Piercing damage vs Bandit 1d6=5
Initiative 1d20+4=11

Offline Hex Schwambart

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #122 on: December 11, 2016, 09:11:59 pm »
Hex creeps along with Ember above the entrance to the mine, causing a few rocks to clatter but apparently not enough to alert the guards below.

At the signal, he drops down, ready to deliver a mighty blow to the pony he was targeting... but he fails to brace himself for landing, and lands with a groan. Disoriented, his swing goes wide.

---

Stealth: 12 (8 + 4)
Acrobatics: 11 (7 + 4)
Attack: 7
Initiative: 5

Offline Clair

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #123 on: December 14, 2016, 07:15:25 pm »
"It sounds like it's going well," Clair jokes as he hears the grunt coming from Hex.  "Any better and we may as well collect our reward now, am I right?"  He sighs and readies his mind, ringing a chime to let a few of his companions in.  He can't fit all of them, though, so he'll have to choose.  Hex and Iron, that part makes sense, but aside from that...well, how about the wolf who just stuck the landing?  Yeah, add her, and...Tinder.  Yes.  While he's at it, he also curses himself for not thinking to do this earlier.  At least he'd had the presence of mind to at least talk about it on the way over.

---

Action: Initiate Collective (Ember, Hex, Iron, Tinder)
Initiative: 8+1 = 9

Offline Shadow

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #124 on: December 28, 2016, 02:01:41 am »
Bandit 1:

The first bandit winces in pain after being shot by the arrow, and manages to see his friend get shot as well, and run through by Ember with her rapier. Seeing this, he manages to step back away from Hex's punch before yelling "HELP!" into the mines before readying his rapier. He then thrusts it towards Hex, managing to hit his target, piercing Hex.
Initiative: 22
Rapier attack: 1d20+3 = 17
Rapier damage: 1d6+1 = 2



Midnight Hex:

Midnight watches as the bullet pierces the second bandit, satisfied that the second bandit is slain thanks to Ember, but now focusing on the entrance, knowing that more are coming from the sound of the gun, and the cries of help from the bandit. "Get ready, there's bound to be more coming." she says, preparing another shot.
Initiative: 15
Holding turn until Bandit 1 is dead



True Aim:

True Aim lets his first arrow fly, striking the first guard and nocking another arrow. "Korvas, move in with your men, we'll cover." he says to Korvas.  "Alright, on your call." he says, responding to Midnight, preparing to shoot.
Initiative: 13
Holding turn until Bandit 1 is dead



Korvas Brightstar (and soldiers):

Watching all this unfold, he gathers his men, saying "Alright, lets move out. We're taking those bandits down." as he begins to lead his men down into the mine.
Initiative (Korvas): 17
Initiative (Soldiers): 18
All using movement to begin moving down the cliffside



Tinder:

Tinder moves to the side as the soldiers begin to move through into the mine. She stands nervously next to Clair and says "I think I'll just stick with you." she says, also accepting the Inititate Collective.
Initiative: 9
Moves 5 ft up from original spot

You will never see me, but I am always here. I am the voice of the people, but you can never hear me. I am everywhere and nowhere. You may think you can find me, but you can't. I'm on a mission for the people, I am their voice, I am them, I am Shadow, I am the People's Benefactor.

Offline Shadow

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #125 on: February 12, 2017, 11:49:25 pm »
We are now at the top of the initiative order. Surprise round has ended.

Bandit 1:

The bandit staggers back, breaking out the arrow that's embedded in his forehoof. He grunts, still in pain, before thrusting the rapier towards Hex once again, missing.
Rapier attack: 1d20+3 = 12



Korvas Brightstar (and soldiers):

Korvas continues to lead his men down the hill until he hears the bandit call out for help. "Hold up, hold position until I say." he orders the soldiers, all of them holding position, waiting.

All holding position until the Bandit is dead



Midnight Hex:

Midnight, although having only fired 1 bullet, spends this moment of levity to quickly reload her pistol, making sure it's ready to fire for when the bandits start pouring through the cave entrance, which she knows will happen sooner or later. "I'm holding off on firing. I'll fire if they need help, or until the bandits start pouring through." she says to True Aim, readying her weapon.

Holding turn until Bandit 1 is dead



True Aim:

True Aim continues to hold position, aiming at the second bandit, but not firing, not yet at least. He was confident that these adventurers could handle themselves, and were capable in taking this bandit down. "Just tell me when you need me to shoot, and I'll fire." he says to Midnight.

Holding turn until Bandit 1 is dead

You will never see me, but I am always here. I am the voice of the people, but you can never hear me. I am everywhere and nowhere. You may think you can find me, but you can't. I'm on a mission for the people, I am their voice, I am them, I am Shadow, I am the People's Benefactor.

Offline Thyme

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #126 on: February 24, 2017, 10:59:52 pm »
Ember winces as the still living bandit yells down the entrance to the mine. So much for a surprise attack. Still, only so many of them could fit through the entrance at once, so it's not like her and Hex are likely to get swamped. Besides, a frontal assault sounds more fun anyway. She feels a grin spread across her face as she steps over to help Hex, who's poor landing has given the bandit time to get his guard up. She lunges in when she sees an opening, her rapier just barely managing to find it's mark. The wound is relatively shallow, but as injured as he already is, the bandit succumbs, falling to the ground. Ember takes a look back at the troops now filing into the pit, and takes a moment to wipe the blood off her sword. She turns to face the mine's entrance as a soft chime rings in her head, and she accepts the invitation promptly as she waits for the enemies that would no doubt soon be pouring from deep within the earth.

5-foot step next to Hex
Rapier vs AC 1d20+7=16
Piercing damage vs bandit 1d6=2

Offline Hex Schwambart

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #127 on: April 11, 2017, 11:07:35 am »
"Ughhhh..." Hex gets shakily to his hooves, slipping a little to his left as he stands. "I feel dumb now... Can we start over?"

He gets into a defensive stance, facing the entrance.

---

Five-Foot Step West
Full Defense Action - AC +4 (18)

Offline Hex Schwambart

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Re: Pathfinder/Ponyfinder Test Run: Road to War
« Reply #128 on: November 11, 2017, 08:07:11 am »
Hex suddenly lost his balance and fell forward into the opening, which turned out to lead into a volcano.

Whoops.